dungeonwonders.com
September 08, 2010, 08:07:29 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: SMF - Just Installed!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: V 0.9.9.5 is published!  (Read 265 times)
Tomo
Administrator
Full Member
*****
Posts: 168


View Profile Email
« on: March 02, 2010, 10:57:45 PM »

I just released V 0.9.9.5 to Android Market

----------------------------------------
Brand-New Features
----------------------------------------

(E)-"Zero Boost"

----------------------------------------
Bug Fixes
----------------------------------------

(G)-Go "Back" multiple times skips stage

----------------------------------------
Improvements
----------------------------------------

(+)-Allow player to play same stage over and over
(E)-Added new item to protect from bad status attack
(E)-Power Guard effect lasts longer when used as combo
(E)-Confirm on overwriting record
(G)-Confirm on executing Rabbit Dash
(E) -Change default training interval from 5 to 10
    -Stop battle timer when finger is on the adventure helper
     view during battle (to read specific battle message)

----------------------------------------
(+) = Suggested by dungeonfan and Grezzen
(E) = Edge's suggestion or reported issues
(G) = Gezzen's suggestion or reported issues


I would like to thank Edge, dungeonfan and Gezzen,
who gave me lots of good suggestions and provide me
detail to trace bugs!
Hopefully this shows I do listen and take user request very seriously
so if you have great idea, please share with me! I found such
interactivity with users and Android's (very) quick update mechanism
are perfect combination to build and improve this game.
Logged
Edge
Jr. Member
**
Posts: 62


View Profile
« Reply #1 on: March 03, 2010, 01:58:02 AM »

Thanks for the credits, I can't wait to try everything out.
Logged
Gezzen
Newbie
*
Posts: 8


View Profile
« Reply #2 on: March 03, 2010, 11:32:34 AM »

thx for credit too Smiley and thx again for the good work!
Logged
Edge
Jr. Member
**
Posts: 62


View Profile
« Reply #3 on: March 04, 2010, 01:11:24 AM »

I kicked some monster's ass yesterday with zero boost. Wink

I was wondering if you considered adding a line telling how much the attack is increased during the battle. Like when you're using the speed up battle ability it says Speed +1 under the Equipment line. (or something simmilar)
It would also clearify what zero boost actually does. Normal players would probably get totally confused when suddenly "atack increased until end of battle" appears without any further information.
Logged
Tomo
Administrator
Full Member
*****
Posts: 168


View Profile Email
« Reply #4 on: March 04, 2010, 08:57:30 AM »

> I kicked some monster's ass yesterday with zero boost.

Hehe, good job! Zero boost offers may extension point
to this game and it is really a great idea!

At the moment temporary stats increases
(from zero boost or battle abilities) are not visible
I can easily add display but I'm running out of screen space.
Maybe it is time for me to think about the better battle screen UI.
But ... it's actually fairly complicated UI and I'm afraid to touch it
(it is incredibly easy to introduce bug whenever I touch battle screen)
Logged
Edge
Jr. Member
**
Posts: 62


View Profile
« Reply #5 on: March 05, 2010, 02:25:50 AM »

I always had enough space on my screen (except long battle messages which have a limited display space)
And since you have a line for counter attack, etc. I thought you could just display it there (change the string)? When using other boosts, you can extend the string like "attack +2, counter 1" (or so..)
Logged
Tomo
Administrator
Full Member
*****
Posts: 168


View Profile Email
« Reply #6 on: March 05, 2010, 07:54:00 AM »

As you mention, there is a space to display but that space
is used to display:

1) counter
2) auto heal
3) power guard (due to combo)

so even now, if you have all 3 effects, it will cut off.
(that space can only display 2 effects)

I can always shorten the text so that I can fit more,
or convert text into a button, like status or item effects
in status screen, or convert to icon etc so there is a
way to handle this without changing UI much but I thought
maybe it's about time to take an another look of battle UI
(I want to make sure it's still intuitive for first timers)
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!