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Known Issue (V.0.9.9.3)
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Topic: Known Issue (V.0.9.9.3) (Read 388 times)
Tomo
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Full Member
Posts: 168
Known Issue (V.0.9.9.3)
«
on:
February 18, 2010, 01:52:18 AM »
Version 0.9.9.3
Problem: Sometimes you can't seem to enter the dungeon
Cause: special spot assignment logic is terribly inefficient and sometimes taking
way too long time, which is causing force close
Workaround: unfortunately none ... (will be fix in next update)
This issue is now fixed on V 0.9.9.4
Problem: Once over-weight is detected, it is reported to be stuck even
making sure your capacity is below max.
Workaround: I believe you can go to Item screen, then press back button
(physical button on phone) will close screen and should let you back to dungeon screen.
This issue is now fixed on V 0.9.9.4
Problem: When luck is very high, opening treasure chests either generate force close or system hang.
Cause: Quick force close is due to high treasure score and not be able to get any treasure
(it is a bug around boundary check) and system hang is caused by infinite loop
Workaround: there is no workaround to this problem as well...
This issue is now fixed on V 0.9.9.4
Problem: Sometimes tutorial stage (stage 0) is missing exit.
Cause: logical bug as well as programming bug ... seriously who code this?! (ans: me...)
Workaround: just go back town and re-enter dungeon should make exit appear.
This issue is now fixed on V 0.9.9.4
Problem: One of the game clear bonus had error in assigned value
(instead of +50 capacity, it was only giving +30)
Cause: typical copy-and-paste error
This issue is now fixed on V 0.9.9.4
Problem: Stage clear statistics seems to be way off
(it's always showing 0% other than exploration score)
You can treat it as just a display issue for now - I was planning to revisit the
stage clear score calculation logic anyway so hopefully in next update
I can fix this.
This issue is now fixed on V 0.9.9.4
«
Last Edit: February 21, 2010, 12:52:04 AM by Tomo
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