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Author Topic: Other Bugs  (Read 984 times)
Tomo
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« Reply #15 on: February 18, 2010, 09:36:53 AM »

Thank you for reporting this - and providing me that much detail (as usual)!
I wish my bug report is written by you at work
(yes, I'm at work right now and staring single line bug report and shaking my head...)

Added to my TODO list so that it will be fixed for next update
(which read as "I will work on it tonight" Smiley

I had great day yesterday (in terms of DW)
I nailed down almost all issues beside stage clear stats are off
(even this, I already done my investigation - just still thinking about the best way to handle it
 as it can be an opportunity to improve the whole scoring mechanism!)

I really appreciate you and others help to improve the overall quality of this game.
At this rate, it should not be too far in the future that I can confidently claim
"this is the best RPG game on Android!"
(assuming Square Enix is not come out of blue and release new title on Android! Smiley
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Edge
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« Reply #16 on: February 22, 2010, 10:16:11 AM »

10) Is it just me or doesn't do "Acid Rain" trap anything at all? No status change, no reduced HP whatsoever, maybe I am just missing something?
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Tomo
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« Reply #17 on: February 22, 2010, 11:24:55 AM »

Acid rain supposed to damage your protective gear's durability
(I believe if you have no protective gear equipped, then it will damage you)

I probably didn't document this anywhere - I will try to improve the
overall documentation of the game soon.
(both game website and in-game help need to be updated)
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Edge
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« Reply #18 on: February 24, 2010, 03:32:29 AM »

1) Yes, bug number 1) again. this was the thing where using potion from adventure helper didn't work after picking it up in the dungeon.

This time the bug was with Flipper (obtained from treasure chest): the button got activated/changed color when tapped but nothing happened (i couldn't select a tile to flip)
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Tomo
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« Reply #19 on: February 24, 2010, 01:24:06 PM »

Looks like something is still not quite right with adventure helper view then.
Thank you for reporting this - I'll pay more attention to this when I test
play myself for next release and if I can find out the cause, I'll fix it.
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Edge
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« Reply #20 on: February 27, 2010, 04:52:41 AM »

#11.
Yesterday when I finished a battle and the music track changes (in this fight score view) the "battle" soundtrack started again too. So there was the "winning battle" sound and the "battle" sound playing together.
After tapping the screen and returning to dungeon the "dungeon" soundtrack starded playing while "battle" was still continuing playing. when "battle" soundtrack was over, it didn't restart so only "dungeon" was playing and everything was perfectly fine again.
Did that ever happen to you too?
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Tomo
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« Reply #21 on: February 27, 2010, 06:58:44 AM »

I haven't experience that myself but thanks for reporting this.
It must be something to do with when OS discard/destroy old
activity - I'll look into this once I fully recover my development
environment.
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Edge
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« Reply #22 on: March 01, 2010, 03:58:58 AM »

#12 Internal battle card count bug. (detection when played out the last card)

There's a bug when playing the last battle card in the hand when this card is created by combining two (or maybe more?) battle cards. When doing so the battle card systems doesn't realize that all cards in the hand are played and so it just gives one card in the next round and doesn't give again a new full hand of cards. (also no TP bonus)

Scenario A (general case, not so sure if really was like this):
After round 1: Played all cards except one A1 card (Attack 1)
Round 2: Got A1 + newly a A3 card
-combine both cards to A4 and play it
Round 3: Got a single new card instead of a full hand of cards.

Scenario B (this was extremely weird)
After round 1: Played all cards except one A1 card (Attack 1), had an Card Refill +1 card in hand
Round 2: Got A1 + newly a A3 card
-combine both cards to A4 and play it together with card refill card
Round 3: Got three cards
Round 5 or so: was able to combo the last cards
Round 6: got a new full hand of cards
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Tomo
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« Reply #23 on: March 01, 2010, 07:49:46 AM »

#12.

In order to get the benefit of "clearing hands",
you have to clear hands with more than 2 combo Smiley
(so you can't just combine cards into one and get the benefit)
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Edge
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« Reply #24 on: March 01, 2010, 09:28:48 AM »

#12.

Okay, so there are multiple benefits I guess (full hand of new cards, the bonus)

I have try that out some more, especially with card refill +1 when doing the last combo.
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Gezzen
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« Reply #25 on: March 01, 2010, 12:20:10 PM »

I think i had the problem #12 too, thx for the explanation. Does the card refill give a random number of new cards? I had several times 4 or 5 new cards and already few times only 2 or 3 new cards. Sorry, i dont remember the actual amount. I'll test it again when i have time
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Edge
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« Reply #26 on: March 01, 2010, 04:54:34 PM »

#12. Clearing hand bonus works as you have described it. No bug then Smiley
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Edge
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« Reply #27 on: March 08, 2010, 06:54:57 AM »

1) Yes, bug number 1) again. this was the thing where using potion from adventure helper didn't work after picking it up in the dungeon.

This time the bug was with Flipper (obtained from treasure chest): the button got activated/changed color when tapped but nothing happened (i couldn't select a tile to flip)

Reminder: Also still an issue Smiley
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Edge
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« Reply #28 on: March 08, 2010, 07:02:45 AM »


6) When I leveled up to 10 in the dungeon I suddenly had auto heal cards in my battles without first going back in town and lvl up the ability. After going back to town and returning the cards they were gone until i leveled "Auto Heal" to 110. I think the same thing happened with the happening cards before when reaching a new level.


Reminder: This is also still an issue.

More details:
It only happens the first time you enter the dungeon after getting the "you learend a new chara ability 'auto heal'" message in school. In the first battle ALL the cards I began with in the first round were healing cards, those drawn in the following battle rounds were other cards and there were no more healing cards drawn after that.
It seems to have something to do with the random card generator (like a wrongly set value during the first battle round which will be overwritten after each round, so it only happens once)
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Tomo
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« Reply #29 on: March 08, 2010, 11:48:31 AM »

Thanks for the reminders as well as additional information about these isseus.
I'll look into these issues in next update.
(its been already added to my TODO list)
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