I just released V 0.9.9.6 to Android Market!!!
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System Changes
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-Added support to Apps2SD for Froyo(2.2)
-Added admob ads to dungeon screen
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Bug Fixes
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(B)-Close loop hole that allows to go back to tutorial stage multiple times
(B)-Quick Learning ability wasn't working correctly
(B)-Force close due to very high player stats
(C)-New battle ability gets discarded when player
don't have any more slot to learn
(it supposed to replace an old unlocked battle ability)
(Bu)-Auto Heal card frequency was set to test value (300 instead of 3)
(J)-Selected cards get discarded even they are not used in combo
(J)-Remove meaningless "x/5" display and limit from the SP card view
(J)-Buying 0 item - make sure purchase amount is at least 1 before adding item to inventory
(J)-Duplicated combine portion (due to copy-and-paste error)
(S)-After applying scale or sharp stone to equip item, event flag didn't get terminated
-When recycle item, too many material get added to inventory
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Improvements
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-SP charges quickly when player's HP is critically low
-Removed upper limit to temporary boost given by zero boost
-Expand list of weapons to be created without wisdom
(you still need to know all required material though)
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UI Improvements
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-Show temporary parameter effect in status screen
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(B) = Braingeyser's reported issues
(Bu) = BurningBronze's reported issues
(C) = C*'s reported issues
(J) = JeffJway's reported issues
(S) = Shawngs2's reported issues
I would like to thank Braingeyser, BurningBronze,
C*, JeffJway and Shawngs2
who provided me very good detail to trace bugs!
Hopefully this shows I do listen and take user request very seriously
so if you have great idea, please share with me! I found such
interactivity with users and Android's (very) quick update mechanism
are perfect combination to build and improve this game.