Mar 17 2011

I just released V 1.0.5 to Android Market!

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Bug Fixes
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(f)-Add code to handle Sage Stone

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Improvements
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(D)-Quick Save/Load allow to susupend gameplay in dungeon!

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(f) = falfan's reported issues
(D) = Duck Dodgers's requested feature

I would like to thank falfan who reported
bugs with very good detail and Duck Dodgers (and many others) who requested in dungeon save feature

Jan 26 2011

I just released V 1.0.4 to Android Market!

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Improvements
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-Added 6 new monsters!

Jan 05 2011

I just released V 1.0.3 to Android Market!

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Improvements
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-Added new battle card abilities:
"All Even" and "All Odd"

Dec 20 2010

I just released V 1.0.2 to Android Market!

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Bug Fixes
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(J)-Duplicated resource assignment

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Improvements
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-Added a new support card
"Return support card" which can be used
to return selected support card and
SP used to call support card

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(J) = JeffJway's reported issues

I would like to thank JeffJway who reported
bugs with very good detail.

Dec 12 2010

I just released V 1.0.1 to Android Market!

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Bug Fixes
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(J)-Few equip item aren't registered as material
(J)-Magician's job ability wasn't working

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Improvements
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-Added a new job "Archer"

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(J) = JeffJway's reported issues

I would like to thank JeffJway who reported
bugs with very good detail.

Nov 30 2010

I just released V 1.0.0 to Android Market!!!

This is the initial release of the full version!
Please check it out at Android Market!

Nov 23 2010

I just released V 0.9.9.7 to Android Market!!!

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System Changes
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-Integrated to OpenFeint to provide:
 +Leaderboard
 +Achievement
-Add Flurry for error tracking pre-Froyo(2.2) device

Nov 12 2010

I just released V 0.9.9.6 to Android Market!!!

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System Changes
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-Added support to Apps2SD for Froyo(2.2)
-Added admob ads to dungeon screen

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Bug Fixes
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(B)-Close loop hole that allows to go back to tutorial stage multiple times
(B)-Quick Learning ability wasn't working correctly
(B)-Force close due to very high player stats
(C)-New battle ability gets discarded when player
   don't have any more slot to learn
   (it supposed to replace an old unlocked battle ability)
(Bu)-Auto Heal card frequency was set to test value (300 instead of 3)
(J)-Selected cards get discarded even they are not used in combo
(J)-Remove meaningless "x/5" display and limit from the SP card view
(J)-Buying 0 item - make sure purchase amount is at least 1 before adding item to inventory
(J)-Duplicated combine portion (due to copy-and-paste error)
(S)-After applying scale or sharp stone to equip item, event flag didn't get terminated
-When recycle item, too many material get added to inventory
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Improvements
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-SP charges quickly when player's HP is critically low
-Removed upper limit to temporary boost given by zero boost
-Expand list of weapons to be created without wisdom
 (you still need to know all required material though)
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UI Improvements
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-Show temporary parameter effect in status screen

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(B) = Braingeyser's reported issues
(Bu) = BurningBronze's reported issues
(C) = C*'s reported issues
(J) = JeffJway's reported issues
(S) = Shawngs2's reported issues


I would like to thank Braingeyser, BurningBronze,
C*, JeffJway and Shawngs2

who provided me very good detail to trace bugs!
Hopefully this shows I do listen and take user request very seriously
so if you have great idea, please share with me! I found such
interactivity with users and Android's (very) quick update mechanism
are perfect combination to build and improve this game.