Nov 12 2009

I want to let you know that I just published
V 0.9.5.3, which contains no new feature...
(other than now should properly support Japanese locale)

So if you already have v 0.9.5.2, there is no reason for you to update it. Just go to config screen and disable the sound

--------------------
Fixes
--------------------

-Disable sound by default

Oct 09 2009

I want to let you know that I just published
V 0.9.5.2, which contains no new feature...
(other than now should properly support Japanese locale)

So if you already have v 0.9.5.1, there is no reason for you to update it unless your device support Japanese locale and want to play it in Japanese

--------------------
Fixes
--------------------

-Fix Japanese resource mismatch

Aug 14 2009

I want to let you know that I just published
V 0.9.5.1, which is the quick fixes for
Beta release #3(V 0.9.5.0)

--------------------
Fixes
--------------------

-Force Close during ability level up at training hall
-Force Close at school when learn new character ability
-Show Auto Heal and Counter effect count if and only if they are in effect

Aug 13 2009

I'm happy to announce that I just published
Beta release V 0.9.5.0 to Android Market!


Changes from 0.9.3.2

--------------------
Fixes
--------------------

- At the beginning, character doesn't animate
- There was noticeable delay at the first time it plays SE
- Force close at Mountain when try to decompose some item
- Effect image get display outside of the battle window
- Potential exploit at training hall by pressing back button returns TP spent on ability
- Discarding item at montain always discard item at the top (supposed to be selected item)
- Dialog appears shrink since cupcake release - should be fixed now
- Long click on some list item doesn't work since cupcake release
(Fixed by display info when tapping list item instead of LONG-CLICK now)

--------------------
New Features
--------------------

- Added full localized support for Japanese
- Allow skip messages by clicking "skip" button
- Implement monster abilities with some status effect
- Added "Search" functionality on field
- Implement Character Abilities
- Add support card system to enhance the card battle system
- Revisit recycle item system
- New items are added!
- New monsters are added!
- Can add quick note to saved record
- Bit of improvement over documentation

Just quick clarification

I want to clarify one thing:

In the middle of game, you will see credit screen but
THIS IS NOT THE END!
Since I borrowed many resources from people to make this game, only way to return something for them is to at least credit their fantastic work. It's not even 2 min long, and you will soon get back to event after that, so please be patient.
(I don't know how many people will see this message, but I was just shocked from the comments at Android Market and felt I need to clarify this)

Feb 02 2009

I want to let you know that I just published
V 0.9.3.2, which is the quick fixes for
Beta release #2(V 0.9.3.1)

--------------------
Fixes
--------------------

-LONG-CLICK item always select first item in the list
-Shop list item doesn't remember count
-Scientist job ability wasn't working at all

--------------------
New Features
--------------------

-Add combo description to select card screen
-Allow user to explorer stages after exit is found
(but it will advance to next stage next time you are in dungeon even if you return town after you decided to stay on the stage)
-Don't let discard event item
(used to be possible from context menu)
-Remove "Use" option if item is not selectable on context menu
-Click monster image to select target for normal attack
-Change attack animation when no weapon is equipped
-Set focus on latest record on save/load screen
-Add icon image for elemental water

Jan 26 2009

I want to let you know that I just published
V 0.9.3.1, which is the quick fixes for
Beta release #2(V 0.9.3)

--------------------
Fixes
--------------------

-Mark ability bug fix
(it wasn't consume any AP)
-Add check to not allow allocating same material
more than once
-You can now click monster image once you have
selected battle action
(card or ability to use)
to decide which target you want to attack

Jan 24 2009

I'm happy to announce that I just published
Beta release #2(V 0.9.3) to Android Market!


Changes from 0.9.2

- Now playable up to BF20!

--------------------
Fixes
--------------------

- All scenario and communication text are revised and edited
(BIG thanks to Catt who helped me to achieve this goal!)
- Discarding item doesn't lower capacity
- It takes a while to go back to town after clearing stage
(or loading data while you are in dungeon)

--------------------
New Features
--------------------

- New system! - Recycle item system!
- New system! - Extra (random) help in the dungeon (by Guilde)
- Introduced battle timer (for better battle experience)
Automatically carry battle once you select battle order
- Bigger stages! (later than BF10)
- Implement map scroll for smoother scroll
(Note: this is only applicable to bigger stage)
- All monsters now have armor break ability
- Monsters might drop material or item
- "Equip" button turns to "Remove" button
- More jobs implemented (still not full list - maybe about half functional)
- More item added
- More weapons and protective gears are added!
- More monsters (because you can play up to BF20 now)
- Accessories are added!
- Updated in game, context sensitive help pages
accessible via MENU button from any screen
(added toolbar icons, more description, new pages etc)
- Add blur effect to Item and Equip screen background to increase readability

--------------------
Limitations
--------------------

- Sorry, but some job abilities are still very buggy and as I said earlier, about half of them are not even implemented yet
- When you do certain things, it should consume event item, but I'm not doing this intentionally (for now) because as of now, user could get into the state where they have no way to proceed and stuck if he/she doesn't use this event item properly - In website, it lists all the character abilities, but most of them are disabled for now
(will be definitely added back - but for this release, it is still remains disabled)

Jan 1 2009

A happy new year everyone!

Currently I'm working on the next beta version that I'm hoping to release within couple months.

I heard lots of complain/suggestion about my poor English and will get some (native) help to improve story so that it will flow more naturally.

Also there will be some improvements to system as well as some bug fixes. I'll add more information here or at forum as I have something more concrete to show, so please stay tuned!